video, so let's talk in more detail about the mechanics.
The play area is a square grid containing a few delimited areas and an equal number of stones. The goal is to put one stone in every area.
After moving the stones in the rightmost two columns, here is where I was:
zen garden, with its characteristic rake patterns resembling water ripples. The patterns change while you play, to match the current position of the stones.
When you eventually reach the solution, the whole garden is exposed.
As a reward, after solving a puzzle you get a quote to meditate over. In this case, it was a haiku poem by Kobayashi Issa.
The difficulty of the puzzles changes depending on your Dan rank, which will increase as you play the game. Initially, to advance to the next rank you just need to solve puzzles. Later, you also need to solve them in a limited number of moves. But don't worry: there's no penalty if you don't do that, you will just not advance to the next rank until you are ready.
In an attempt to avoid cluttering the user interface, there is no credits screen in the game, so allow me to list them here:
Design, programming and graphics by Nicola Salmoria
Merriweather font by Eben Sorkin
Marimba instrument samples by University of Iowa Electronic Music Studio
Big bell sample by Jojikiba
Last but not least, I'd like to thank the beta testers, who have been invaluable. Everything good in Zen Garden Puzzle is thanks to them; everything bad is my fault. In alphabetical order:
©2013 Nicola Salmoria. Unauthorized use and/or duplication without express and written permission is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Nicola Salmoria and nontrivialgames.blogspot.com with appropriate and specific direction to the original content.