Simon Tatham's Portable Puzzle Collection, however, is a different story. It is more than a classic: it's a piece of history. The "Portable" in the name doesn't refer to mobile devices, but rather to software portability. It was initially created in 2004, before the iPhone even existed, and initially it ran only on Unix and Windows. I used to play it 8 years ago, on a Palm Tungsten E2, using a stylus.
The portable collection consists of good logic puzzles, some well known, other less known, and it's still growing and being maintained. Currently it includes 36 different puzzles.
The collection was actually already present on the App Store, under various names, both as a whole and as single games; as far as I know, in most cases this was done without acknowledgements to Simon Tatham. At long last, Greg Hewgill has done a "legit" port of good quality.
Sudoku is called Solo, Slitherlink is called Loopy, and so on.
This incredible flexibility can be achieved because all the puzzles are randomly generated every time you play. This is often a weakness in logic puzzles, as I am convinced that the best puzzles can only derive from careful selection and cannot be generated on the fly. Still, this is a reasonable compromise in the scope of this collection.
Several puzzles give the ability to place crosses or other marks. When played on PC, that maps to the right mouse button, while on iPhone it has become a long press.
In puzzles where you need to place several exclusions in a row, like Loopy, this gets a bit tiring and slows down the solving process. This could be mitigated by using a toggle switch in the toolbar.
On iPhone, the puzzle selection list would probably work better if it used smaller thumbnails and shorter descriptions. Seeing just 4 lines at a time is a bit too little and requires a lot of scrolling to reach the puzzle you want to play. On iPad the puzzle list is a grid so it works much better.
|Saves Partial Progress||✔|
©2013 Nicola Salmoria. Unauthorized use and/or duplication without express and written permission is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Nicola Salmoria and nontrivialgames.blogspot.com with appropriate and specific direction to the original content.